Tuesday 31 March 2015

Shot choice

I chose this shot to highlight to the audience the importance of the phone. I also thought this shot looked interesting as and conveyed the characters feeling (unsettled) by the awkwardness of the shot and the fact that the characters head isn't in the shot. This shot also creates tension by hiding the characters expression.




I chose this shot to convey how my character is feeling (disorientated) it also creates tension and mystery as the shot is not steady.
An example of a similar shot to this is in the "Bourn" films, where it was used to exaggerate the hectic situation.

Friday 27 March 2015

Script

Scene 1 (At C1s home)
Character 1- Walks towards the front door and unlocks it, and then enters into the house.
                  - After entering the house, closes the door and takes coat off, then walks towards the                                kitchen door.

Scene 2 (In the kitchen)
Character 1- Walks toward the kettle and makes herself tea. 
                  - Holds the teabag up and blows on it before leaving the kitchen.

Scene 3 (In the living room)
Character 1- Walks into the living room with her tea and puts it down on the table. Sits down on the sofa and sighs with stress.
                  -Feels her phone vibrate which causes her to sit up and look at phone.
                  -Stands up and exits the room leaving her phone on the chair (face up)

Scene 4 (In the kitchen)
Character 1- Walks into the kitchen and towards the cupboard
                   - Opens cupboard and takes out some pill until she suddenly turns around (because she has hear a noise) then leaves the kitchen

Scene 5 (In the living room)
Character 1- Walks slowly into the living room cautious and afraid. Looks around as if trying to find something, Then suddenly looks towards the chair and gasps, then walks over to what she is looking at (the phone) with a puzzled and scared look on her face.

Thursday 12 March 2015

Editing process



First Draft

From the footage that I have obtained from filming, I found that the continuity isn't completely accurate and the transitions from some shots do not match due to lighting problems (between 29 seconds and 31 seconds). I also haven't completed the sound and backing track for my film but I will be working on the music and foley sound, and I will also get rid of the current sound.
I am going to film 2 more scenes for the opening. The first will be of the character walking towards her house from out side. The other scene will be of the character hearing a noise from upstairs and walking towards it into darkness.
<iframe width="560" height="315" src="https://www.youtube.com/embed/IE_DfbGTtYw" frameborder="0" allowfullscreen></iframe>

Music

I want the sound track for my thriller opening to be a solo piano to create a sense of being abandoned and also a sense of loneliness which convey my characters feelings.
I want the to piano solo to be slow and haunting, I will create this effect by using notes that are off key and having high and sharp notes at tense moments, for example, when my character heres a noise coming from the living room and when my character sees the phone on the chair upside down. I hope this will increase the tension of the audience as well as their fear.

Credit Ideas

I want my opening credits to be overlaid in the shot so that it flows and I don't want my thriller to be broken up by black screens with credits. I have also seen examples of thriller where the credit become part of the shot.
Here are a few example;
Order Of My Title Sequence
-Production company.....
-Produced by.....
-(Film name)
-Actors name
-Actors name
-Actors name
-Music by.....
-Sound by.....
-Costume designer.....
-Edited by.....
-Written by.....
-Directed by.....

The order of my title sequence comes from the general conventions of film openings, which I found from my research of films such as;
Aagey Se Right,
The Kingdom,
Catch Me If You Can,
The Naked Gun.
All these films also share the same genre as my opening (thriller) which reassures me that my sequence will accurately follows conventions.


Monday 2 March 2015

Sound in film


Sound in film
Human voice- This can include accents which may create connotations of a character.
Sound effects- This may include foley sounds and it put designed to enhance the narrative.
Music- To enhance what is happening in a scene.


Diegetic- Sounds that come from the scene and action.
Non Diegetic- Sound that have been added to the scene to enhance the action.

Synchronous sound effects- Sound we hear with a clip matches realistically what is happening on screen.
Asynchronous sound effects- May not see the source of the sound and doesn't match what is going on in the scene, this can create narrative expectations.

Narrative expectations can be created through;
-Setting.
-Characters.
-Editing.
-Sound.

Leitmotif- a recurring piece of music or sound associated with a particular person or idea. an example of this is in "Jaws" which plays a specific piece of music when a character is about to enter a room/scene.

Sound bridge-adding continuity to dialogue by cutting to another persons face whilst somebody is talking.

Contrapuntal sound- music that goes against what is happening in  a scene (e.g. happy music being played whilst somebody is dying) this can sometimes heightens horror or even comedy.

Hyperbolic sound- when music sound effects are exaggerated to make the scene seem more dramatic. often used in action scenes.

Conventions Of Thrillers


Thrillers

Character types
-Hero (usually male)
-Victim (usually female)


Tension - emotional engagement, feeling empathy for the victim or protagonist and antipathy for the antagonist.

Specific sub genres- crime at the centre of the narrative  audience develop narrative. genres include:
-The thriller of murderous passions
-The political thriller
-The thriller of acquired identity
-The Psychosomatic thriller
-The thriller of confrontation
-The innocent on-the-run thriller

Themes- good vs evil- conflict derives from binary opposites. Protagonist faces obstacles increases tension and empathy. Narrative development--ensnared by the antagonist.
The protagonist is usually put in ordinary situations in which extraordinary things happen.
Identity e.g.; amnesia, wrong identity, not whom they thought they were, feeling unease about there life.
Surveillance using symbolic props e.g.; windows, screens, mirrors, cameras.
Objectification of female characters OR Femme fatale.
Usually an enigma